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Course Description: The conceptual age requires 21st century skills that will be the focus of this graduate class. We will look at A Whole New Mind by Daniel Pink and work together on ways to integrate his ideas into our teaching.
Course Outline: Three Key Questions Regarding the Future of Education and Learning
What We’ve Learned About the Brain in the last 50 Years? Brain Theory - Meaning is more important to the brain than information. The brain is a pattern-seeking organ. Left Brain ~ Right Brain
Design of lessons that include thinking with both sides of the brain will be ongoing throughout the course. These will be included in the course design notebook. Pink, Daniel. A Whole New Mind … Right Brainers Will Rule From the Agriculture Age to the Conceptual Age 1. Agricultural Age (farmers) 2. Industrial Age(factory workers) 3. Information Age (knowledge workers) 4. Conceptual Age (creators & empathizers) tools for 21st Century Learners Three causes of the move from left brain thinking to increased importance of right brain thinking: Abundance • More cars than licensed drivers. • Explosion of the industry of self storage demonstrates abundance, excess. Self storage is a 17 billion business. Bigger than the motion picture industry. • We spend more on trash bags than 90 other countries spend on everything. Asia • Two emerging heavyweight world economies: China and India. Together, the two are home to 2.3 billion people, three times as many as all the economically developed nations combined. • Economic growth in these Asian nations has been proceeding at the astonishing pace of 8% to 10% a year. To put that in perspective, the U.S. is considered to have a boom year if growth hits 4%. • India has 1 billion people. If 15% of India’s population hits the middle class, it would be 150 million people. That is more people than the entire U.S. work force. • India will be the largest English speaking country in the world in less than five years. Automation • Routine – any work that is routine, that can be delivered in scripts, a set of steps ~ even brain powered work like accounting will be GONE in time. It will be outsourced. Routine work is left brained work.
Video of Daniel Pink presenting an overview of A Whole New Mind Six (6) Attributes of the Conceptual Age as presented by Daniel Pink in A Whole New Mind Focus 1: Design - Look with a New Eye Focus 2: Story - Don’t just Hear: Listen! DigiTales – The Art of Telling Digital Stories by Bernajean Porter Focus 3: Symphony Tessellations Inventions: Strategies from the National Invent America Curriculum
Metaphors Boundary Crossers Focus 4: Empathy: Reading reflections of pieces using work of Daniel Goleman, Social Intelligence Focus 5: Play Brainstorming - “We do not grow into creativity, we grow out of it – or rather, we are educated out of it.” ~ Sir Kenneth Robinson Creative Thinking Skllls of FFOE
SCAMPER and SCAMPER ON Techniques
Focus 6: Meaning Sharing Presentations: Applications by students of the six attributes of the conceptual age
Method of Evaluating Student’s Performance: Every attempt will be made to evaluate the student in terms of the stated objectives using the following point system: Participation and understanding of the strategies presented and application of them with young people or students. The participants work during the in class session will count for 60%. The practicum application and final project demonstrating application or these processes will count for 40% of the final grade. Final grades will be determined with the following grading scale and will be based on the total number of points accumulated on the assignments of the course. 100 - 90 = A 89 - 80 = B 79 - 70 = C The practicum work on Empathy and Play will be submitted on the course wikispace, and the final project being presented to the class and instructor on the last meeting of the class. The design notebook and lesson or unit plans will be turned in to the instructor on the last meeting of the class. The practicum project will include: 1. Keeping a design notebook. 2. Experimentation with digital story telling 3. Development of five lessons or 1 unit with right-brain exercises that highlight the six focus factors, including metaphor-makers, brainstorming, scamper, invention, boundary crossers, …. 4. Participation on Wikispace regarding response to Empathy and Play
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